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Primitive Dynamic particle system

Tecc  (11 Submissions)   Graphics   Visual Basic 5.0   Advanced   Wed 3rd February 2021

This particle system will dynamically adapt to the environment you give
it, bouncing off boundries and borders. Draw a wall and particles will
have to bounce off it or avoid it somehow. Gravity is the dominating
force in this one. Must be seen in motion!
Note: all 'vbblack' (&H000000) pixels force the particles to be blocked
which is how the engine tells where borders are.
use the mouse to draw borders and guide the particles

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