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- Making a 3D Engine in VB with DirectX 8.1 Lesson 8 Adding collision detection and frustum Culling
Making a 3D Engine in VB with DirectX 8.1 Lesson 8 Adding collision detection and frustum Culling

Hi people welcome to Making a 3D Engine in VB with DirectX 8.1 Lesson 8 Adding collision detection and frustum Culling.
In this lesson we have added new code for computing object visibility before rendering, so we render only visible objects. In addition this time we have added a foundation for collision detection with accurate collision response;When player collides with a polygon, he slides over the polygon's plane.
So good coding
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Polaris
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