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Making a 3D Engine in VB with DirectX 8.1 Lesson 8 Adding collision detection and frustum Culling

by polaris (24 Submissions)
Category: DirectX
Difficulty: Intermediate
Date Added: Wed 3rd February 2021
Rating: (3 Votes)

Hi people welcome to Making a 3D Engine in VB with DirectX 8.1 Lesson 8 Adding collision detection and frustum Culling.
In this lesson we have added new code for computing object visibility before rendering, so we render only visible objects. In addition this time we have added a foundation for collision detection with accurate collision response;When player collides with a polygon, he slides over the polygon's plane.
So good coding
Leave comments and feedbacks,now vote if you like this 3D Engine programming tutorial.
Take care
Polaris

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