Decent Sound class. Can load many, many sounds into channels (depending on HD/SWAP space). Also, this class has a "PlayEcho" sub. Make the cave in your game sound like a cave!!! may lag your game. to avoid lag, in your main loop (if timed) subtract (steps*interval) from your sleep or other timing method. doing this could make your timing a little jumpy. i havent had the time to test it in a game enviroment... (graphicly challenged, as most programmers are)