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A Matrix Multiplication Lesson using the game Asteroids

by Peter Wilson (25 Submissions)
Category: Graphics
Compatability: Visual Basic 5.0
Difficulty: Beginner
Date Added: Wed 3rd February 2021
Rating: (3 Votes)

Originally started off as a lesson in Matrix Multiplication using 3D vectors; And by "3D vectors", I don't mean 3D computer graphics... I mean "vectors". I was actually half way through coding a 3D computer graphics program, when I
decided I needed a refresher course in matrix multiplication... for you see to do 3D graphics, I actually use "4D vectors". Confused? Well... so was I, so I decided to drop back a dimension and learn all over from "2D graphics using 3D vectors", so that I could understand "3D graphics using 4D vectors".
Anyway... so the matrix math is going well, when I think to myself, "Hmmm... maybe I should create an Asteroids game"
Well... I'm half-way through debugging the AI routine for the enemy spaceships, when I decide that with all of my debugging graphics turned on, it looked kind of cool, so I thought you would want to see it before I pull out all the debugging graphics. The actually Asteroids game will probably be finished in another month or so. I don't want to release it until I've got a kick-ass AI routine for the enemy space ships (basically I want to make computer controlled ships, just as smart as human players)

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